Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.
Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.
Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.
In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
i agree. i am a die hard resident evil fan (did however miss a few years gaming which inc res evil 4) and was baffled by the demo. i think that code veronica on the dreamcast was one of the best in the series, it contained strong visuals, immersing puzzles and was still creepy. res evil 5 just appears to be a shoot em up high gloss version which is only similar to the originals due to the herbs you can pick-up. whats with that annoying partner on screen!!!!!
[quote=Anonymous]I’ve only played the demo for an hour or so total, but while I find the graphics extremely impressive, I think the gameplay itself is disappointingly slow and awkward… [/quote] I struggled with the demo a bit. Between the controls and closed quarters, I had trouble moving where I wanted to, and aiming where I wanted to. It just seemed like I could never quite get a handle on exactly what was going on. Graphics were great, and I actually like the coop play, but I think I need to play through it again…a little more slowly, to give it… Read more »
After playing the demo i liked it sort of i think the controls need improving and i don’t like the sidekick Graphics could definitely be a lot better it would be more fun if the graphics were more like metal gear solid 4 it would make me wont to buy it more to me the graphics count to make a good action game.
and one more thing i don’t like how they are not meant to be zombies anymore just mutants?????
Amen dude…I swear I felt exactly the same way, and I was gonna post exactly what u did
I’ve only played the demo for an hour or so total, but while I find the graphics extremely impressive, I think the gameplay itself is disappointingly slow and awkward. RE4 felt fast and smooth when it first came out, partly because it was viewed in comparison to previous Resident Evil games, which were notoriously slow and awkward to control, but when I returned to it a few years later after playing smoother next generation games like Uncharted, it seemed sluggish and stiff. RE5 feels just like RE4, at least so far. It’s extremely disappointing, I think, that while other games… Read more »
After playing the demo I’m fairly certain I will be keeping away from Resident Evil 5, even though I think Resident Evil 4 is one of the greatest games ever made. The sad thing is, RE5 has the gameplay, the visuals, and the overall design needed to be a faithful sequel to RE4, yet Capcom have completely killed the game by adding a feature that isn’t required to any degree: cooperative play. Sure, with another human player RE5 is sorta fun (much the same as playing Halo or Gears of War in split-screen), but as a single-player game it is… Read more »
There was nothing special about the demo in all honesty, given it’s only a partial representation of the game yet to be released. My biggest complaint would have to be the controls. Don’t get me wrong, i’ve played every single iteration of the third person Resident Evil games and the controls have never bothered me, but somehow upon viewing the glorious high definition environments and then having to move the character using the classic control method seemed horrible. I don’t know what i was expecting from the controls but the ‘tank’ control method really put a damper on the demo… Read more »
I don’t remember him having biceps that large in the previous games. In fact, I think he has EXTRA biceps in RE5 — from some angles he looks like a Rob Liefield drawing.
My only real complaint is that I want Sheva to stop shooting my target zombie so we don’t waste more ammo.(go for a headshot and the bitch shoots him in the gut, so he shakes his head out of the way real quick because he just got shot in the gut. Straight Punching ftw. Also Leon reloads his rifle faster and suplexes fools, so Chris is tad more on the bitch side, but he’s cool man, he looks like he can bench press 400 pounds. I punched a ‘ganado’ through a wooden door and then stomped on him in his… Read more »