Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.
Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.
Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.
In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
I played God Hand some time ago after seeing it was from the same developers of the superb Okami. It’s quite a weird but funny game, that looks pretty simple and basic on the surface, but is actually quite challenging and deep once you start playing it. It’s certainly one of the last games I played that actually attempted to challenge my skill; something which most modern games like to avoid, for fear of upsetting those whom are too lazy to learn how to play a game properly. I liked the style and tone of the game, plus the sheer… Read more »
We’re recording tomorrow night so get your God Hand thoughts in ASAP. I can’t wait to hear the crew’s reaction to your thoughts, Ruben and Brandon. It’s going to be…interesting…I suspect.
Also, I didn’t select that fist-through-the-head image — it terrifies me, actually.
Yes! A challenging, obsessively bonkers fighting game that never quits. That’s God Hand. It was not a technical marvel, by any means, and I felt that it could have used a few more months in the oven, but what Clover got right was very exciting. ( Was it rushed to retail since Capcom knew it would be shutting down the studio?…. ) Yeah, so, putting together your own combos – why has this not become a trend? It was such a fresh idea. When you really cooked up a good one, and every hit connected, it had a huge mental… Read more »
I’m playing this game (I’m on stage 7) and loving every minute. I love the celebration but also satire of the “hardcore gaming” philosophy; the way the game feels like a kind of modern Final Fight; the over-the-top humour and self-awareness; the pop culture references, from the Paris Hilton look-alike and her poison chihuahuas to the fat latino Elvis… 🙂 The combat system is very deep, balanced and totally customizable, you have to love a game where you can kick a punk steriotype right in the nuts over and over again. 😀 It’s excessive and hilarious, a great last party… Read more »