Surely we can't find anything negative to say about Rayman Origins, right? Errrrr…. Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.
Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.
Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.
In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Glad you enjoy the show — we plan to keep making them, but it’s going to be a little strange without Tim around for sure.
Hello i just wanted to let you guys know i love this podcast i recently found your site .. and its really good i have been listening to all the older ones too ..so can you guys make more please haha .. gj keep up the great podcasts!!!
[quote=Chi Kong Lui]No where did you say that you didn’t get for an internship[/quote] I did get paid, but it was not for a company or in an area i later worked for as you guessed. but whatever I seem to suck at explaining it. [quote]I didn’t think it was a stretch to say that you were opposed to the idea of an unpaid internship.[/quote] If it’s for a company. For me company doesn’t mean some fan-site or other non profit organizations were honorary work is necessary. Something like that is even law here. As soon as you do something,… Read more »
[quote=crackajack]since i was this engineer mentioned and Chi seems not only to mix movies up: I did not get paid for an internship in a company i later worked for. That is pretty uncommon here at all! For an HTL engineer. Other thing might be the FH engineer (consider him a second tier eng.) who maybe gets hired when doing some research work for a company.[/quote] In your previous comment, you said that companies will pay for training and internships are also paid. No where did you say that you didn’t get for an internship so apologies if I didn’t… Read more »
since i was this engineer mentioned and Chi seems not only to mix movies up: I did not get paid for an internship in a company i later worked for. That is pretty uncommon here at all! For an HTL engineer. Other thing might be the FH engineer (consider him a second tier eng.) who maybe gets hired when doing some research work for a company. I got paid as an untrained, still going into an engineering school dude with no experience at all. Without much practical use for any company doing real engineering. It’s more of an trial month… Read more »
Another great podcast chaps! I can always rely on at least one objective view on games that gain universal praise, in this case Rayman Origins. It’s so refreshing to hear valid criticism for the game from Brad and Chi, and not just constant gushing and novelty which is all you ever hear anywhere else (and I mean that in regard to other sites; not Richard and Mike, whom both make good cases for it being a good game). I only finished listening to the podcast today and haven’t really been following Twitter (where he may have already spoke of this),… Read more »
so, there’s that also.
Really liked the back and forth about writing on this one, whenever real life experinecs gets into the convo, I feel like the whole place really crackles.
Wanted to mention the origin of Rayman had to do with it being easier to animate a character without limbs. And since the first game had to port to the Jaguar, it’s kind of a miracle Rayman has made it so far, really!
(btw, I liked the Great Escape on the N64, thought it was a fine 3D platformer- for the time)
#1 – LOL… Thanks for saying so.
#2 – You busted me. ^_^
On top of my head I can already think of 2 games that are made by a French designer which Brad liked: Heavy Rain and Fahrenheit. Anyway, whatever 🙂
I’m French and, like most French peoples, I hate French films ! Also didn’t like Rayman so some French people are behind you !