We're joined by Reviews on the Run host (and GameCritics alum) Scott Jones, who speaks publicly for the first time about his controversial Uncharted 3 review. Afterward, Chi and Mike take a Crater Lake-deep dive into the successes and failures of the game. Plus: Is gameplay an endangered species, and how on Earth do we find the time to play all these video games? With Chi Kong Lui, Mike Bracken, Richard Naik, and Tim "Deepak" Spaeth.

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Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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9 Comments on "GameCritics.com Podcast Episode 63: Scott Jones, Uncharted 3, Making Time for Games"

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[quote=Crofto]I don’t see how it’s fair to criticise a game for a specific flaw, then completely ignore it for another (typically when it’s a game the reviewer likes).[/quote] Actually i agree but i think it’s hard to cram everything into each and every review so you keep it to the pros and cons that felt important? When you like something it’s pretty hard to rant on some flaws you might have noticed but did easily ignore because of the good things, the points you rather want to talk about, so you have to leave things out. I guess that is… Read more »

And I just wanna say thx for you guys for giving a shout-out of support to OWS. I know its unrelated, but it was cool, nonetheless.

Mike Bracken

Just wanted to thank you all for the comments, and listening.

It’s always good to hear feedback (positive and negative) about the show — because we do it to entertain the five of you who do listen, and this way we know what works and what all of you want to hear.


About not having enough time to play,I find that I’m often so tired after work that I don’t even feel like playing.


Best video game podcast ever.

Chris Johnson

Boy there’s so much to say in terms of content of this podcast, revolving specifically around ‘cinemation’ of games, however what I most want to say is that this might be one of your finest – thoroughly engaging, with different viewpoints, and content ranging from reviews in general to the idea of what games are. I just wanted to say thankyou. It’s a little sappy, but it’s deeply felt. that’s all.

Haven’t listening to all the podcast yet, but just wanted to say a couple of things: – Regarding review scores/etc…, the reason I personally get annoyed is — and Mike alluded to this — the lack of consistency; I don’t see how it’s fair to criticise a game for a specific flaw, then completely ignore it for another (typically when it’s a game the reviewer likes, ironically enough). Eurogamer are notorious for this, and are the most inconsistent reviewers on the internet as far as I can tell. It annoys me so much I outright refuse to use the website,… Read more »
enjoyed Scott Jones comments alot. Reading his review, what clicked with me was his assertion that the gameplay mechanics from the last one haven’t been revamped. That’s a big one for me, and if my opinion that there’s something wrong with the cinematic gameplay of the Uncharted games seems a little touchy-feely, then let me see if I can clarify. There’s nothing wrong with a game feeling like it’s on rails, but when a game tries to make it’s thing non-stop action, there’s a problem. The problem is that I don’t give a sh*t after a while. It gets numbing.… Read more »
Stephen S

There has been a huge outburst over this review, but we’ve seen this kinda stuff happen before (ie – Zelda getting an 8.8); on one side, it’s full of fanboy crying and screaming, and on the other part, it helps open our eyes to see deeper within a game and not rely so much on a franchise or any of its predecessors.

Does this review feel like a success, or possibly like it’s biting Scott in the ass? I orgasm everytime a fanboy cries.