Dark Souls. Need I type more? Plus: Our most embarrassing gaming confessions, and indie hits Wizorb and Robotriot. Featuring Chi Kong "Not Sure Where These Quotes Go" Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim Spaeth.
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Dark Souls was fantastic overall however I feel that when the developers decided to remove the nexus hub they made an incredibly poor design decision. I ended up in the poison world got a little bit further in than I most likely should have and reached a bonfire in the middle of it. At this point I was stuck between a rock and a hard place since I couldn’t progress forward (believe me I tried dozens of times) and the way back was so convoluted that I just gave up about 6 hours into the game. I absolutely loved demon’s… Read more »
I seriously think this may be your best podcast since that Chi3 episode that was full of Nintendo bashing 😀
Another highly enjoyable podcast – thanks all!
Eric – for the sake of argument, could you list the horrible design decisions? I can think of one supremely irritating situation I’ve got myself in so far that could have been designed better, maybe, but not so many overall.
[quote=Eric Bowman]I stand by what I said about Dark Souls, it’s a very good game flanked on all sides by downright horrible design decisions.[/quote] my humble self agrees. (based on what i experienced on DS1.0) Carelessly button mashing is possible in many games? Really? The difference between the “average game” and DS is not that DS forces the player to play more cautiously, it’s DS only offers this single rigid way of playing, while many other games let inexperienced or laid back gamers, who don’t want to be challenged at a freaking level continuously, enjoy it on a low difficulty,… Read more »
Totally agree with Eric’s comment, the gaming confessions segment is one of the topic that makes GC podcasts awesome.
That was probably the best podcast in GameCritics history. Tim could read a phonebook aloud and he’d still find a way to make it entertaining.
I stand by what I said about Dark Souls, it’s a very good game flanked on all sides by downright horrible design decisions.