You read his review: Brad hates Dragon Age II. But what do the rest of us think? Plus, Brad responds directly to his harshest critics, we speculate on Bioware's future, and another gripping round of Thumbs Up, Thumbs Down. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Ewwwwwww" Spaeth.

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Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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7 Comments on " Podcast Episode 52: Dragon Age II and the State of Bioware"

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[quote=Anonymous]the 360 is not a “$400 luxury item” any more.

The idea that anyone that can afford a console, should also be able to afford to replace EVERY tv in their house with a massive HD set is unreasonable.[/quote]
You can get a full-hd monitor at about the same price as a Xbox.
The regular 4GB xbox slim price here is 199€. The LG E2340S-PN costs 129€. Even less.
So if you don’t consider a Xbox luxury i’d say a cheap secondary monitor is neither.

the “we made our game for HD tv sets” line is simply an excuse. The fact of the matter is, console games cant be designed in exactly the same way a PC game are. Even at higher resolutions, console games need larger text and more easily readable interfaces. Sitting on a couch 10 feet away, is completely different from sitting at a computer desk 18 inches away. I have not played DA2 on the Console, so I cant comment directly on that. But I will say this, most of the time developers say “we made our console game for HD… Read more »
FYI – about the HD tv comments: The US government didnt mandate anything about moving to HD TVs. The mandatory switch was from “analog” to “digital” broadcasts. If DA2 is unplayable on SD, that IS on bioware, not the US government. Most Television shows are still made with 4:3 in mind. I cant recall ever having seen a TV show or movie that cant be viewed in SD (unreadable text for example) that problem seems to be exclusive to video games. In addition, Mass Effect 1 was specifically made with 2 camera views (16:9 and 4:3). So we know Bioware… Read more »

how spoiler heavy is this episode?

I probably will play the game, at some point. And dont want to hear about Darth Vader being Lukes real father.

Im holding out hope there will be an over head camera mod, in the future (despite no mod tools for DA2).
So Im not playing the game, yet. I tried starting the game, but didnt like the “action game” feel.


The first gamescritic podcast I’ve listened to, and I thought it was excellent. Very enteraining. Can definitely see myself downloading them in the future to listen to on my iPod.

Particularly amused by Brad’s hate mail attained from the Dragon Age 2 review. Come on, Brad has a wealth of haters directed to the site from the likes of metacritic. Make it a regular feature in your podcast show.

I also have to admit that I’m similar to Richard in that I will invest time in learning the lore of a game, or spend hours on Wikis to gain further knowledge. I certainly did it with Dragon Age: Origins, despite the reality that the game isn’t exactly unique in its setting, but I did find it enjoyable and deep enough to want to absorb myself into it more. Also, great to hear you’re playing the fantastic Persona 3: FES Richard; an excellent game to be sure. You’re lucky in that not only do you have 70+ hours of P3… Read more »

Great podcast. You guys were wondering aloud at one point in the podcast how long DA:O’s development time was. It was about five years.

– Chris