This week, it's some good old fashioned game talk. Amnesia The Dark Descent! Metal Gear Solid: Peace Walker! Alan Wake! Plus: Games are too buggy, Richard sings (twice), and stay tuned after the credits for some impromptu Halo: Reach chat. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Let's Grow a Beard Together" Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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Richard NaikRandomRobZippyDSMleeMike BrackenaHei Recent comment authors
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Richard Naik
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Richard Naik

Glad you enjoyed it. I’ve heard several different variations of Rainbow Connection, but that was probably one of my favorites.

RandomRob
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RandomRob

my late father, Bobby Scott, from the album ‘Slowly’

Especially good podcast, this. Good tangents, real conversation. Like.

ZippyDSMlee
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Bugs are created from bad bug testing more than a game being too large. If its bugy do not release it, just wait, yes you can WAIT, unless its easily modable then release and forget and let the community fix it while you loose sales…. FO3 is buggy as sh*t the game(PC) crashed, quests were broken and quest items and people DISSAPPEARED!!!!!!!!!!!!!!! New Vegas is un patched FO3 more or less, plus new bugs from the new content. You need testers that understand game play and flow and not just play the thing normally for the lulz of it… also… Read more »

Mike Bracken
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Mike Bracken

Good call on Call of Cthulhu. That game definitely has some scary moments and you’re not always able to kill the monsters. That was one of my favorite games of that year, even with the flaws.

And I’m glad someone thinks we’re funny.

aHei
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aHei

Oh man..this episode was funny as hell..

Hey Richard, have you tried playing Call of Cthulu Dark Corners of the Earth and Thief 3? Both games have (major) gameplay flaws but they have similar qualities to Amnesia in terms of atmosphere and storytelling.

Was wondering how you would compare the scariness of Amnesia compared to some of the levels of those games (the Cradle in Thief3) though i’m pretty sure its nowhere near the level of Amnesia.

Crofto
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Crofto

Definitely agree with you guys on the subject of Obsidian. I first encountered their work on KotOR II, but at the time was willing to let the glitches/bugs slide since it was their first/earliest stab at a big title (although looking now, seeing a fan-made patch to restore the game’s intended content says it all). However, after seeing what they’ve done with New Vegas it really does make me question them as developers, since I see no excuse for it. I mean, on KotOR II I can kinda understand that Lucasarts were likely hounding Obsidian for a fast release, but… Read more »