What compels us to spend 25, 40, 50, even 70+ hours on a single game? We think we've figured it out. Join us for conversation about Dragon Age, Assassin's Creed 2, Way of the Samurai 3, Torchlight and Borderlands DLC. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Yes, I Like Borderlands Now" Spaeth.
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Topic and Game References:
- Dragon Age: Origins
- Assassin's Creed (series)
- Hitman (series)
- Way of the Samurai (series)
- Law of the West
- Diablo (series)
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Thanks for that Poole quote, Odofakyodo. Certainly he said it much more eloquently than I did. I plan to check out that book now. As for my graphics comment, it was more of an off-the-cuff joke than serious analysis, but you’re absolutely right. Not that it matters, but I made the comment about Too Human; I haven’t played Infamous yet. The concept applies either way.
At the end of the show the point was brought up that none of you mentioned awesome graphics as a feature that will compel you to continue playing a game. I agree with the idea that graphics in and of themselves are not usually a big factor, but I want to go a bit further: I think graphics are very important insofar as they are a tool to communicate the game rules and events and thereby augment the other items on your list. For example, during Tim’s comments on Borderlands he mentioned that one compelling aspect of games for him… Read more »
IIRC, the AC2 song from the podcast plays when you’re doing an assassination side mission. No matter how you feel about the game, you gotta admit it has a great score!
The music this week (from memory since I’m at work):
Opening Theme: Silver Surfer NES
Assassin’s Creed 2 (Chase Music?)
Seven Samurai (Music from the film)
Diablo I (Music from the town)
Borderlands (Intro song)
Closing Theme: Ultima IX Ending Credits
I fucking hate it when a game is long (let’s say 20+ hours) and it doesn’t compel me to go through in one approach (without week or months of pause) and in worst, most unsatisfactory case not to finish at all. Morrowind and Boiling Point are two examples were i wasted nearly 100 hours without finishing it. The fact that i never knew if i had advanced a bit or i’m still in the middle of the story drove me crazy. No feedback at all. BP was also buggy and both had no particular good presented story. (TES3 may have… Read more »
It’s from one of the Assassin’s Creed soundtracks, not sure if it’s 1 or 2 off the top of my head though…
With few exceptions I always finish the games I start, especially games with a narrative because once I’ve put in X amount of time I’d just feel lazy/cheated/lame if I didn’t see it through to the end. That said, I agree with the general sentiment that once you’ve seen all there is to see in a game, there’s usually not much incentive to go back and play it again. In fact, over the last 10 years I think the only (lengthy) games I played through 3 times or more were Final Fantasy 7, Vagrant Story and Jade Empire. Those rpgs,… Read more »
I would like to pick up on Tim’s turnaround on Borderlands after around the 10 hour mark. There are games that simply by their very nature or maybe bad game design require a gamer to really invest a lot of time to really get the most out of it. Right now i am trying (that’s the correct word, trying)to play Solium Infernum but there is a very high barrier to entry. I am sure once (and if)i am over that then the game might take off. That’s what i hear about Dwarf Fortress for example. That’s my experience with Demon’s… Read more »
where’s the music from at 19:42?
Once I start playing a longer game and I get engaged (or compelled I suppose), 99% of the time I will finish it. Right now Dragon Age has me hooked, and after 77 hours and one restart after not liking how my character was shaping up, I still plan on finishing it. I also love that they did away with the karma meter-that’s something I’ve been wanting for a while. Also, I can vouch for the PCs combat system-it isn’t exactly groundbreaking, but it’s workable enough and I haven’t run into any glitches so far. Playing as a mage is… Read more »
That’s so weird! I don’t do this all that much any more, but I used to stop playing games right before the final areas as well. Sometimes it was because the boss or whatever was too hard, but sometimes it was just for no apparent reason. Maybe I didn’t want it to end? I dunno! Bizarre. Personally, I love a game with interesting characters. A decent plot is also a plus but characterization and character development (not the stat-building kind) are what I love about my favorite games (particularly interaction between characters!). It drives me up a wall when people… Read more »
This is pretty common, apparently. I sat at the final areas of both Final Fantasy VI (III) and Ocarina of Time for about a decade before I finished them. I seem to recall being intimated by the perceived complexity of the final areas. FFVI splits your party into three groups and for some reason that scared me off. For ten years. Reality is, those levels weren’t difficult at all.
[quote=Vince]In truth, I have stopped with Fallout. I also stopped with Fable. So close to finishing, but something in my brain is telling me since I am so close to finishing I have seen everything there is to see. Now I have no interest. I haven’t seen the ending, true, but somehow the payoff doesn’t seem worth the further investment. Also, other games come along to steal my time.[/quote] Wow, I do the same thing as well. Although I made it to the end of Fallout 3, I never finished Oblivion and Ocarina of Time despite the end in sight.… Read more »
The game I have probably sunk the most time into has to be Fallout 3. And what kept me going was a combination of looting, level grinding, and story progression. If I was interested in the story itself, I could have been done rather quickly. If I didn’t go do some side quests I never would have gained a pet dog or found an alien blaster (more ammo, please). If a game fails to draw me in with any of those elements then I will stop. In truth, I have stopped with Fallout. I also stopped with Fable. So close… Read more »