Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.
Topic and Game References:
- Gamasutra: Are Games Too Much Like Work? by Lew Pulsipher
- Muramasa: The Demon Blade
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.
Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.
In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Latest posts by Tim Spaeth (see all)
- GameCritics.com Radio 2018 GOTY Celebration - January 12, 2019
- GameCritics.com Radio 2017 Holiday Awards Spectacular - January 13, 2018
- GameCritics.com Radio Episode 5: The Switch and Zelda - April 7, 2017