Sunshine is for losers! We spent our summer vacation indoors, enjoying the offerings of the Xbox Live Summer of Arcade. Well…”enjoying” might be too strong a word. We rundown all five games: Splosion Man, Turtles in Time, Marvel vs. Capcom 2, Trials HD, and Shadow Complex. Plus, Mike and Tim red ring within 12 hours of each other! Believe it! Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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4 Comments on " Podcast Episode 20: Xbox Live Summer of Arcade"

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Matthew Weise

Not a “whiff” of neo-conservative agenda? What about the part where you overhear two enemy soldiers talking about how they expect New York and San Fransisco to welcome them with open arms while they expect to have to take the rest of the country by force? That felt like a distinct whiff to me.

Dale Weir
If the 360 were any other piece of hardware or technology, the company responsible for it would have been guilted by consumer advocacy groups and/or consumers themselves into doing a full blown recall. None of this repair nonsense, but a full blown recall because clearly the product is flawed at its core. Because there isn’t an alternative (until Sony gets it right with the PS3), no one is crying over the 360 RROD even as they stand at the cashier putting down another $250-400. And we’ve seen this before. Remember Sony and the original PlaySation? Remember all of the nonsense… Read more »
Tim Spaeth

The mid-show break music is from Super Adventure Island on the SNES. I’ve used it several times in the past, and whenever you hear it you know I’m either tired or lazy. (Usually I try to find music that fits the theme of the show.)

The closing music is from Ultima IX: Ascension, specifically from that game’s end credits. I first used it at the end of one of the Anniversary shows. It’s so goofy and un-Ultima-ish but it seems to fit the tone of our less serious episodes.


I know the main theme from the podcasts is from Silver Surfer, but what about the break and ending music (neither of which I have noticed before)?