When we asked you to pick any game for us to discuss, we certainly didn't expect you to pick God Hand. But you did, so we did. Plus, what makes a critic a critic, Streets of Rage 2 (no, that's not a typo), and at long last, Chi Kong Lui on River City Ransom. Warning: This episode contains a revelation that will BLOW YOUR MIND. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.

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Tim Spaeth

Tim Spaeth

Cleveland native Tim Spaeth grew up in a happy household – a household with a father whose major client happened to be an Atari games distributor. This led directly to Tim's first nickname: "The kid who got Atari games before anyone else." Indeed, he knew Pac-Man and E.T. were colossal bombs weeks before the rest of the world, and the resulting celebrity brought him great pleasure.

Through the years every aspect of Tim's life has been touched by gaming. He mastered typing thanks to Space Quest, honed his poker skills on The Sierra Network, and learned to hate after a particularly traumatic game of Tecmo Super Bowl.

Today, Tim lives in Chicago with his three kids and strives to find that perfect balance between family, career, and Warcraft. He enjoys broadcasting, martial arts, rock and roll, growing and shaving his beard, singing show tunes to the homeless, and losing at Mario Kart to his lovely, talented, and amazing girlfriend.

In late 2008, Tim became the producer and host of the GameCritics.com Podcast, and he's thrilled to be bringing GameCritics' unique editorial voice to a brand new medium.
Tim Spaeth

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4 Comments on "GameCritics.com Podcast Episode 10: God Hand, River City Ransom, Streets of Rage 2"

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Chi Kong Lui
We didn’t say the game was too hard. We said the game is hard to get into and that the “cheesy” challenge made the elaborate combo system irrelavant. When design decisions undermine its own gameplay, is that winking at itself? So if a bad game knows its a bad game, that makes it a good game? Also, as I said on the podcast, this is game that is clearly rooted in pro-wrestling and kung fu performance-based gameplay. Why not make the game easy, which would be more consistent with its own inspirations? One of the key influences of God Hand… Read more »
Well I finally got around to listening to a podcast and then you go and post another. So maybe my comments will be mute to a point, but I thought I would write a few quick thoughts. Also, sorry I couldn’t get my thoughts in on River City Ransom for the podcast, so I’ll throw in my two cents below. Overall, the podcast was enjoyable. I enjoyed listening to the games you discussed and really enjoyed the segment on River City Ransom and Streets of Rage. When it comes down to it, I think you hit the nail on the… Read more »
Chaos Weilder
I listened, sadly, to a rather unfortunate podcast and decided to post some of my thoughts here. It seems the criticisms were in certain key areas: the game was too hard, the game made no sense, and it was broken. I hope to address them all with only a little bit of self promotion within. – Was the game too difficult? Are we not critics who are versed in the trials of gaming? This is not Final Fight, after all, and the game simply demands you to put constant effort into it for victory. The GC staff, rather than examine… Read more »
Dale Weir

Excellent podcast guys. I really enjoyed this one. Hope there is a Double Dragon/Final Fight/Battle Toads-themed podcast in near future. 🙂