According to ESRB, this game contains: Blood and Gore, Intense Violence
Parents: Shadow of Rome is very deserving of its M rating. Not only is it rife with beheadings and dismemberment, but the game rewards the player's greusomeness with bonus points and clever move titles. (Agrippa can attack someone who's already writhing in pain for a "Sadist's Utopia," and then there's "Urine Trouble"βthe less said about that move, the better).
Compulsive gamers will have plenty of things to unlock and personal bests to beat.
Deaf and Hard of Hearing gamers get half-forgotten, unfortunately. While all the story scenes have subtitles, other important sounds do not. The crowd often throws weapons and food into the arena, shouting, "Use this!" Without this auditory cue, it can be hard to snatch an item before an enemy does. In Octavianus's stealth missions, I often heard enemies before I saw them.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
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