According to the ESRB, this game contains: Fantasy Violence, Language, Suggestive Themes, Use of Drugs and Alcohol
Parents shouldn't worry about letting their teenagers play this game. While there are mild swear words sprinkled throughout, there's no gore and nothing that's clearly "adult." There are plenty of alcoholic dwarves, however.
Players whose only gole is to finish the game will find Radiata Stories incredibly brief, but those willing to play the game for its own sake will have plenty to do. There are 177 "friends" to collect, two separate story arcs, and a bonus dungeon—though I wonder if all these extras are worth the effort.
Deaf and Hard of Hearing gamers are in luck; not only is the entire story told in text without any significant auditory cues, but they'll miss the terrible voice acting as well.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
Latest posts by Tera Kirk
(see all)