According to ESRB, this game contains: Cartoon Violence

Parents have little to worry about. While Indiana Jones and his friends punch people, throw grenades and shoot guns, all the characters just explode into a bunch of blocks. The Lego aesthetic makes the game less violent than the movies it's based on. It even removes all references to Nazism.
Gamers who just want to kill an hour or two will appreciate the brief bursts of intellectual challenge that is Lego Indiana Jones, while collectionists will enjoy unlocking all the characters, treasures and bonuses for 100% completion.
Deaf and Hard of Hearing gamers should have few problems. There's no dialog to speak of, and although Lego blocks that can be used for building things make a clickety-clack sound, they bounce up and down as well. In one level Indy must spook groups of seagulls so that they fly into enemy planes, and players can hear the birds cawing as they get close to them. While the noise is helpful, it's not necessary to complete the puzzle.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
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