Nintendo's Demo Play feature will allow frustrated players to make a game "play itself" out of trouble. Set to debut in New Super Mario Bros. for the Wii, rumor has it that Demo Play will come to Nintendo DS games as well. While I think this feature would be great for skipping the boring or poorly-designed bits of a mostly-good game, some people wonder if games getting their own players "unstuck" is the end of gaming as we know it. Others point out that this feature may be very useful for players with disabilities, who may find parts of a game completely impossible. Hearing- impaired Tales of Phantasia fans could've benefitted greatly from a mode like this. The game doesn't rely on any auditory cues except for one sound-based puzzle. The option to skip it would've been nice.
While I certainly like a challenge, occasionally a game presents me with something I absolutely cannot do, whether because of my disability or my general incompetence. Here are a few titles where Demo Play would've come in really, really handy:
Tales of Symphonia: This game was my introduction to the Tales series, and I loved it. Really. But after hours of infiltrating Desian work camps and discovering new angel powers, I just couldn't play it anymore. In a room filled with crystal boxes (prisms, perhaps), protagonist Lloyd has to turn these boxes so light reflects off them to Make Something Happen. I've done similar puzzles, but my spatial disability made this one so confusing that even when I found a picture of how to line the boxes up properly, I couldn't tell why it was correct, much less how to replicate it. The game had been really fun up to that roadblock, but this puzzle seemed so difficult that I couldn't see myself playing it again, and erased its save data when the rental week was up.
The Legend of Zelda: Phantom Hourglass: I spent months trying to sail just the right pathway to the Isle of Gust through the fog. Honestly, I couldn't see what I was doing wrong; that may have had to do with with my spatial disability, or it may have been the game's unforgiving viciousness. I did it eventually, but not without some help from a video walkthrough.
Conker's Bad Fur Day: Rare's story of a foul-mouthed squirrel's "morning after" is my greatest gaming shame. Not because it's endeared itself to me despite its many flaws, but because I've been playing this game since it was fairly new—for the N64—and have yet to finish it. Why? For years I've been lava-surfing against money-stealing punks. Longer than I've been writing for GameCritics, even. At one point, I spent several hours a day just trying to win this race:
(Someone who can actually do this. In other words, not me).
This infinite loop of awfulness has traumatized me for life. My second thought on finding a similar race in Star Fox Adventures was, "Well, that's $20 wasted." (My first thought was "F&%!). I did manage to struggle past it (God knows how). No improvement in my Conker skills, however.
Come on, people. I can't be the only person who's been stymied by a game… or three. Fess up: what are your personal bugaboos that Demo Play would have been nice for?
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.