Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
We tested with 30+ people with and without disabilities. Some people definitely got frustrated, but surprisingly enough, a lot of them also thought that having to react to the algorithm’s apparently “random” behaviour was a lot of fun. The interesting thing about it is that AIBICOM is actually not random at all… it does follow a very specific pattern, it is just not a pattern someone would be used to, so it feels like it is doing its own thing but it is not. In fact, the paper we published is meant to demonstrate how AIBICOM works so much better… Read more »
Very interesting idea and I see how it can be used by those with disabilities. However, it with the game above and the “doodler” you can play with on the website, I have trouble seeing how they can do it without it becoming extremely frustrating given that it is completely random where the pointer goes. For a game like the one shown above, it would probably be better if the one button, instead of making the table tilt in a random direction, just tilted the proper way. That way you’re still playing a game but you’re not getting frustrating by… Read more »
Fascinating stuff, Tera.