On January 24, the Wolverhampton Art Gallery will exhibit a "moving digital sculpture" that will examine how disabled people move. The exhibit, created by disabled digital artist Simon McKeown, is called Motion Disabled and uses state-of-the-art digital motion-capture technology to animate five disabled people doing things like walking, using the phone, kickboxing, and chopping vegetables. The actors include web developer Steve Graham, mayor Frank Letch and Mat Fraser, an activist, actor, writer, musician and comedian. (He wrote, composed and starred in Thalidomide!! A Musical and co-hosts the BBC Ouch! Podcast).
While not about gaming per se—I don't know if this project's artist is the same Simon McKeown who worked for Reflections Interactive on Stuntman and the Driver series or not—Motion Disabled uses digital animation to pose some critical questions, as the artist points out: "[D]o we value difference? How do disabled people's bodies fit into current versions of normality? And, is physical disability about to become Virtual?" In an interview with Dr. Paul Darke for the Outside Centre's radio show, he said:
[T]he disabled people I grew up with—the disabled children that I grew up working with—were becoming a rarity, in effect. That the effects of screening at childbirth and the medical intervention if you like…in the future…you won't be able to see how a disabled person walks because they won't be in existence.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.