According to the ESRB, this game contains: Mild Language, Partial Nudity, Use of Alcohol, Violence
Parents could do a lot worse than let teenagers play this game. Bad language is frequent but mild; the worst word in Suikoden V is "bastard." There are big-breasted women, jokes about men and women bathing together and one (silly) instance of cross-dressing, but the violence isn't bloody at all.
Loading time haters will find plenty to disgust them, unfortunately. The game needs to load after every battle—and there are a lot of random encounters.
Gamers who like killing things will have to wait a good 6-8 hours for the action to start. Until then, players do lots of running from one place to another and back, but not much fighting.
Deaf and hard of hearing gamers should have no problems. All in-game speech is subtitled and there are no significant auditory cues.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
Latest posts by Tera Kirk
(see all)