According to the ESRB, this game contains: Cartoon Violence

Parents don't have much to worry about with Pac-Man World 3. The game's violence is tamer than that found in most action cartoons, and there's no bad language. There is, however, some minor innuendo. When a friend warns him about a sudden surge of spectral energy, Pac-Man declares, "Details of my spectral energy should be between me and Ms. Pac, thank you very much."

Platformer fans will find nothing new or interesting here; this game is just a rehash of moving platforms, powerups (electro-shock pellets that make Pac-Man shoot lighteing when he punches, a pellet that encases him in chrome, etc.) and lots of useless things to collect.

Pac-Man fans will find that, after having his gameplay vastly innovated, the hungry yellow ball is more of a conformist than ever—and that's just sad.

Deaf and Hard of Hearing gamers should have no trouble with Pac-Man World 3: there are captions for all the cutscenes, and no significant auditory cues. Even tthe interview with Pac-Man's creator Toru Iwataru is subtitled.

Tera Kirk

Tera Kirk

Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.

But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda changed her mind. (When Tera got Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).

Though she graduated from Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus and The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at
Tera Kirk

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