According to the ESRB, this game contains: Blood, Crude Humor, Mature Sexual Themes, Mild Violence
Parents should know that, while La Pucelle Tactics is awfully cute, it's not entirely family-friendly. Prier and her friends (human and otherwise) swear, talk to a goddess who I don't think is wearing clothes, and pee on fires. There are also some minor references to S & M—yes, that S & M. Players can buy a "bondage suit" which helps convert monsters. Late in the game a couple of characters die after spilling cartoonish pools of blood.
Logophiles will like that the game features both English and Japanese language tracks, with English subtitles.
Deaf and hard of hearing gamers should have no trouble with La Pucelle Tactics. There are no significant auditory cues and speech is captioned, except for battle exclamations that aren't necessary for following the game.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
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