According to the ESRB, this game contains: Violence
Parents shouldn't be worried about letting their young teenagers play Gauntlet: Seven Sorrows. There's no swearing, no sexual content whatsoever, and the violence is completely bloodless. (Sometimes players and monsters can be lit on fire, but, again, it's not a gory kind of violence).
Multiplayer fans will get a little fun out of it, but the repetitive combat gets wearying after a while. Thankfully, the levels are short enough not to wear out their welcome.
Deaf and Hard of Hearing gamers have been left in the dust, sadly. The story scenes that introduce a new level have no captions, and nor do the game's reminders that the player is low on health ("Red wizard needs food…badly. Blue warrior is about to die"). When one is in the midst of fighting off 20-30 soldiers, these reminders can be very helpful, and Midway could've made them more accessible.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a
nonverbal learning disability that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but
The Legend of Zelda changed her mind. (When Tera got
Zelda II: The Adventure of Link one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from
Agnes Scott College in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like
Kid Icarus and
The Battle of Olympus led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
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