According to the ESRB, this game contains: Mild Cartoon Violence
Parents have no objectionable content to worry about with Animaniacs: Lights, Camera, Action! Violence is squarely Loony-Toonish (an explosion here and there, but no blood to speak of), and there isn't even a Disney-esque love interest in any of the Warners' three films. The game's quality, however, is much more offensive. Because of lousy hit detection (e.g. the game's ability to tell if the apple Yakko just threw hit its target or not) and poor game design, Lights, Camera, Action! is challenging in all the wrong ways. It frustrated the jiminy out of me on more than one occasion, and I'm in my twenties.
Fans of the Animaniacs cartoon can pass this one up. This videogame is not at all as funny or as well-writtene as the show that inspired it.
Deaf and Hard of Hearing gamers shouldn't have any more problems playing Animaniacs: Lights, Camera, Action! than the rest of us. The story is told in text and there are no significant auditory cues.
Tera Kirk grew up in a small Nebraska town called Papillion. Although she has a nonverbal learning disability
that affects her visual-spatial skills (among other things), she's always loved video games. Her first game system was a Commodore Vic-20, which her mom bought at a garage sale for $20. With this little computer Tera learned to write Mad Libs in BASIC, to play chess and to steal gold from Fort Knox.
But then a friend introduced her to the seedy underworld of the Mario brothers and she spent her saved-up birthday and Christmas money to buy a Nintendo Entertainment System (NES). Her mom didn't like the Nintendo at first, but The Legend of Zelda
changed her mind. (When Tera got Zelda II: The Adventure of Link
one Christmas, she suspected it was as much for her mother as for her).
Though she graduated from Agnes Scott College
in 2002 and recently learned how to find the movie theater restroom by herself, Tera still loves video games. Far from being a brain-rotting waste of time, they've helped her practice spatial skills and discover new passions. Her love of games like Kid Icarus
and The Battle of Olympus
led to a degree in Classical Languages and Literatures. She thinks games have a place in discussions on disability and other cultural issues, and is excited to work with the like-minded staff at GameCritics.com.
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