According to ESRB, this game contains: Mild Language, Violence
Well, after reading Dale's review and considering some of his points, I must admit that I had a little change of heart and felt compelled to lower my rating on Smackdown 2. The game definitely has major issues that I needed to emphasize more.
Its no secret that developers dont have the best track record when it comes to producing videogame sequels. Some will attack the problems that plagued the original in a deliberate attempt to improve upon the playing experience. The rest will just add the prerequisite bells and whistles fans are demanding without giving much thought to how the entire package will fit together. That appears to be the case with Yukes sophomore WWF release, WWF Smackdown! 2: Know Your Role.
According to ESRB, this game contains: Animated Violence, Mature Sexual Themes, Mild Language
According to ESRB, this game contains: Animated Violence, Suggestive Themes
WWF Royal Rumble is the perfect game if you have a dollar to blow and half an hour left on your lunch break. Its entire design is such that it can be picked up quickly and mastered before it is over. It also features some great body crunching action that has been missing in the wrestling games of late. However, such a scarcity of features need to be balanced by a lot more than Royal Rumble has to offer when it comes to the home market.
WWF Royal Rumble is an underachiever, plain and simple. If there were ever a game that I thought would be a guarantee lock for ratings gold, it would have been this one. But like Dale, I was totally shocked at how the developers excluded so many standard home features and still thought they would have a serious market contender.
According to ESRB, this game contains: Animated Violence, Mild Language, Suggestive Themes
In the end, the graphics and sound may be lacking, but Smackdown! shows up where it counts the most, in the amount of features and the rock-solid gameplay. It's not without a bit of irony that at a time when wrestling game developers are trying to complicate a player's actions in a misguided attempt to create some sort of wrestling simulation, Smackdown! manages to do just that with a far simpler style.
So in Smackdown!, the ability to grow my character and further adjust his arsenal of moves with choices that only become available after I've reached certain levels of ability really caught my attention—hook, line and sinker. I simply couldn't stop playing there after, and Smackdown! became just plain smack for me.