When I go through a pile of used games, I usually have a pretty good idea of what I'm looking for. I keep tabs on titles that look like solid "maybes"—games that may have a few good points, but are sketchy enough to discourage me from risking $50 buying them new. It's pretty rare that I'll end up bringing something home that I hadn't already targeted as such, but Surreal Software's The Suffering was exactly one such game.
It may not bring a lot of new ideas to the table, but there's something to be said for a few hours of ridiculously outrageous action with tongue planted firmly in cheek.
Getting Up is a tough game for me to score. I didn't think much of the concept initially, but within just a few minutes of playing, Marc Ecko's vision crystallized and I found that it was much to my liking.
I know it's been said before, but it bears repeating: when it comes to videogames, World War II is the gift that just keeps on giving. It exists in a perfect middle ground where technology was just advanced enough to allow for interesting gameplay possibilities, but still primitive enough that individual humans were still an important part of the equation.
According to ESRB, this game contains: Language, Mild Suggestive Themes, Use of Alcohol, Violence
Although there have been a number of games that have attempted to capture the Hulk in an electronic format, none of them have really nailed the pure destructive essence and dual nature of the Hulk's condition until this one. It's funny, even though this particular version was created as a tag-along to the much-maligned Ang Lee film, I think the end result was even better than the more recent, free-roaming Hulk: Ultimate Destruction.
Although the formula has long since been left in the dust, I feel comfortable in saying that if this game had hit shelves within a reasonable amount of time after the original, it would have stood a good chance of becoming a leader in the action genre.
A must-play effort that manages to be intensely surreal while being instantly, strangely familiar at the same time, Tron 2.0 is set inside a series of computers, networks, and the Internet itself after main character Jet Bradley is transformed into a series of 1's and 0's by a sapient math analysis program in need.
Right off the bat, Scarface does something smart by establishing that it isn't going to be a simple adaptation or an attempt to retell the film in game form. No, Scarface: The World is Yours is more of a concept piece, one that dares to ask the question "What if Tony Montana, rather than being a mercurial borderline sociopath on a seriocomic journey to self-destruction, were a videogame character?"
According to ESRB, this game contains: Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs