According to ESRB, this game contains: Language, Mild Suggestive Themes, Use of Alcohol, Violence
Although there have been a number of games that have attempted to capture the Hulk in an electronic format, none of them have really nailed the pure destructive essence and dual nature of the Hulk's condition until this one. It's funny, even though this particular version was created as a tag-along to the much-maligned Ang Lee film, I think the end result was even better than the more recent, free-roaming Hulk: Ultimate Destruction.
Although the formula has long since been left in the dust, I feel comfortable in saying that if this game had hit shelves within a reasonable amount of time after the original, it would have stood a good chance of becoming a leader in the action genre.
A must-play effort that manages to be intensely surreal while being instantly, strangely familiar at the same time, Tron 2.0 is set inside a series of computers, networks, and the Internet itself after main character Jet Bradley is transformed into a series of 1's and 0's by a sapient math analysis program in need.
Right off the bat, Scarface does something smart by establishing that it isn't going to be a simple adaptation or an attempt to retell the film in game form. No, Scarface: The World is Yours is more of a concept piece, one that dares to ask the question "What if Tony Montana, rather than being a mercurial borderline sociopath on a seriocomic journey to self-destruction, were a videogame character?"
According to ESRB, this game contains: Blood and Gore, Intense Violence, Sexual Themes, Strong Language, Use of Drugs
Stylish and stylized, Aeon Flux is one of the more unusual additions to the Basement since it's an extremely rare animal—a licensed game that succeeds thanks to developers who took the time to understand their subject before crafting a gameplay experience that's the perfect interactive extension of the characters and world it's based on.
According to ESRB, this game contains: Violence
The successful balance between exciting innovation and comfortable familiarity is a delicate one. It's true that large doses of creativity can sometimes lead an otherwise solid project wildly awry, but on the other hand, there's little value in rehashing ideas and not going far enough. In the case of Just Cause, the developers have innovated with one shining addition, but otherwise let the scales weigh heavily with well-trodden material.