Tag: Xbox

Broken Love: Adoration of games that didn’t quite get it right, Part 3

Folklore Screenshot

Folklore received heavily mixed reviews upon its release back in 2007. Though it was praised by many for its dark atmosphere and emphasis on lore, it was hit hard by some for its incessant back-tracking, messy storytelling, and hit-or-miss Sixaxis controls. Though it was never deemed a complete failure (and surprisingly, got more than a couple 9/10's) there was something about it that doomed it for the bargain bin.

Broken Love: Adoration of games that didn’t quite get it right, Part 1

Sonic the Hedgehog (2006) Screenshot

If you play games with any regularity, it's inevitable that you'll eventually come across a roughly-made, unbalanced, unpopular, or straight-up broken title that you grow attached to regardless of how low the score on Metacritic drops. Whatever the reason, I'm betting that every gamer out there has at least one of these awkward, ugly ducklings that they hold dear—and I've invited a group of guest writers to kiss and tell.

Dead to Rights: The longest video game review ever

Dead to Rights Screenshot

Some years back I played Dead to Rights and found its plot so captivatingly, amazingly ludicrous that I wound up writing a fifty-odd page review of it. It was relatively well-received by people who worked on the game, and even wound up being mentioned in 2005's prequel, Dead to Rights II. Now, to celebrate the release of Dead to Rights: Retribution, I've decided to repost the review here, now with illustrations! Hopefully the occasional image and video will help make it a little more palatable—yes, I'm well aware that it's TL, and I won't be offended if you DR.

Why won’t Bungie make the vehicular combat game we all crave?

Doesn't he look like he's having fun?

So I finally got around to playing half an hour of Halo 3: ODST last night, and while I'm not planning to write a review of it any time soon, I wanted to comment on the weird experience I had with the game.

I was playing a friend's game, so I just sort of dropped in medias res, and had no idea what was going on plot-wise, so I'm not going to bother commenting on that aspect. What I will say is that for the first fifteen minutes of my playtime I had a blast. So much fun that I couldn't remember why I'd hated Halo 3 as much as I did (by which I mean "not really that much at all").

No sequel for Indigo Prophecy

Indigo Prophecy Screenshot

Those of us that were looking for some real closure to Indigo Prophecy (Fahrenheit)—the ending didn't live up to expectations—will have to put our hope to rest. While publishers have approached David Cage, co-founder of Quantic Dream, about publishing a sequel—something I find really hard to believe—Cage himself has no interest in going back to that well.

Maybe it's for the best. That leaves him all the time in the world to focus on Heavy Rain. All accounts point to Heavy Rain as a worthy, spiritual successor.