
I’ve spent several hours playing through the Early Access version of The Anacrusis and there is a hint of something that I think people might be able to latch on to.
HIGH Blasting through gods like they’re nothing.
LOW The game has more content than playtime.
WTF Nothing for something is too often an outcome.
HIGH The Skill Stick controls are much improved on defense.
LOW The graphics are really showing their age.
WTF Bad acting is forgivable. Unnecessary game modes are not.
HIGH The loving detail bestowed on the environment.
LOW ‘Detective vision’ is a staple.
WTF Could this be the soothing balm for 2020?
I've learned a few things after reading about what's happened during the DICE Summit and Awards event that's taken place this past week. The industry seems to be crying out desperately for maturity. David Cage (Heavy Rain, Beyond: Two Souls) says that games need to grow up. Warren Spector (Epic Mickey) says that games like Lollipop Chainsaw shouldn't be made. The industry wants more Journey and The Walking Dead experiences, as evidenced by these games winning 99.5% of the awards given out. The definition of "fun" is changing.
It took nearly a decade, three console generations, and some "epic" help for gamers to get their hands on Too Human. This flawed gem from developer Silicon Knights was anything but a watershed moment for the developer. I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.
Folklore received heavily mixed reviews upon its release back in 2007. Though it was praised by many for its dark atmosphere and emphasis on lore, it was hit hard by some for its incessant back-tracking, messy storytelling, and hit-or-miss Sixaxis controls. Though it was never deemed a complete failure (and surprisingly, got more than a couple 9/10's) there was something about it that doomed it for the bargain bin.
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