I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train — or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.
According to ESRB, this game contains: Animated Violence
In critiquing Maken X, I am surprised I went this long without blasting the game's overall look. Although the game is rendered with crisp, high-resolution graphics, it is ruined by the choice of character designs and models. Being the anime fan I am, I have no problem with Asmik Ace keeping the anime-look and porting it into a three-dimensional environment. After all Capcom and Square have done it wonderfully with Power Stone and Final Fantasy VIII respectively, and the games were the better for it. The one caveat is that the designs must be appealing to begin with.
I have incredible soft spot for games that take preexisting genres and really put their own spin on it. This was truly the case with Maken X. While it uses the first-person view to full effect; it plays nothing like the usual Quake-engine based shooter. Instead, Maken X fuse styles of gameplay (hand-to-hand combat, lock-on feature, charged attacks, blocks, computer AI patterns) more commonly found in console games with the first-person view.
Thousand Arms is a game that is so distinctively Japanese through every part of its fiber, that only a user base familiar and understanding of the cultural, Japanese nuances present in it will be able to comprehend and enjoy the game. Its localized release clearly signals that such a phenomenon has taken place in the United States.
According to ESRB, this game contains: Mild Animated Violence, Mild Language, Suggestive Themes
The developers, KCEO, obviously set their sights high for this game. One look at the cinematic intro for the game and this point becomes apparent. Its length and use of voice-acting is initially very impressive for a cart-based game, but upon further inspection, it becomes a metaphor for the rest of the game and is ultimately what's wrong with Hybrid Heaven.
According to ESRB, this game contains: Animated Blood, Animated Violence, Suggestive Themes
Hybrid Heaven doesn't have terrific graphics (which Dale described as 'bland') and it doesn't have a great control scheme either. But it does have an excellent storyline (unfolded through some of the best cut-scenes to grace the N64), emotionally complex characters and some interesting ideas towards gameplay.
PaRappa was the first music-based video game to hit the market and when gamers took to it right away, it changed just about everything in the industry.