HIGH The sheer amount of detail and care put into each map.
LOW Way too much filler.
WTF The AI’s passionate hatred of goats.
HIGH The sheer amount of detail and care put into each map.
LOW Way too much filler.
WTF The AI’s passionate hatred of goats.
HIGH Petting the dog! Players must pet the dog.
LOW Spending too much time getting Chaz to the sax in “Crouching Bassline, Hidden Saxophone”.
WTF Why do these people take their instruments everywhere?
HIGH Suplexing alligators, hell yeah!
LOW Defensive options in combat often feel inaccurate and clunky.
WTF Did I miss the reasoning behind Doctor Naomi being turned into a tree?
HIGH The visual style is totally on point.
LOW The rigid weapon restrictions become irritating very quickly.
WTF Yes, Cindy Aurum’s awesome. That’s a weird reference though.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Fight Crab, developed by Calappa Games and published by Playism.
HIGH Insanely strange and unpredictable in
all the best ways.
LOW Watching your crewmembers brainlessly
fall off the elevator’s edge.
WTF Is that… The leader of North Korea?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Pikuniku, developed by Sectordub and published by Devolver Digital.
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