Tag: Vita

Armchair Analysis: Patience is Vita-l

PlayStation Vita Image

There has been a lot of attention paid lately to the rather tepid response for the PlayStation Vita over in Japan. According to Media Create data, a mere 18,361 Vita units sold last week. That boosted the number over 500,000 units overall, and it took just shy of a month to reach that benchmark. It's likely that you've read the doom-and-gloom stories about the Vita and how disappointing that sales have been over there. Some analysts are worried, some consumers are worried, but Sony isn't worried yet.

Five reasons you should write for free

Freelance Image

So for the last couple of months (and especially over the last few days) there's been a resurgence of "no one should ever write for free, ever, never never" among freelance games writers and paid career professionals. As someone who takes games writing very seriously and who's also worked as a mostly-unpaid-but-not-always reviewer for the last twelve years, I wanted to take a few minutes and share my thoughts on the subject.

The crying game

Shadow of the Colossus HD Screenshot

There is a certain muddiness here between "narrative" components and "systems". Would I have loved Agro as much if he were a lizard? A featherless chicken? A square with four squares sticking out of it? Perhaps I would not have. At the same time the graphical (i.e. narrative) depiction of Agro as a horse serves to contextualize the system he presents and make the game's rules intelligible.

Consoleation: The future is digital

Xbox Live Dashboard Update Image

We've been seeing a gradual shift in software sales in the last couple of years towards digital distribution. Full retail games have been available for the Xbox 360 and PlayStation 3 over that time and, although the digital library is but a fraction of the retail library, digital has been catching up.

Consoleation: Vita-l expense

PlayStation Vita Image

When I had a chance to spend some time with the PlayStation Vita at E3 back in June, I was impressed. Uncharted looked and felt remarkably like its PlayStation 3 counterparts and the idea of optional touch controls for platforming plus a neat motion mechanic for the sniper rifle mode raised my excitement level…