Dude, Where’s My Char?
HIGH The art style is gorgeous.
LOW Once the repetition kicks in, it kicks in hard.
WTF Why is the online multiplayer locked away for so long?
HIGH So. Many. Renaissance. Painting. References!!
LOW Being able to touch NPCs with a hand cursor (and elicit reactions) during certain story scenes.
WTF Mermaid butt. Think about it.
HIGH The Amazon's jumping animation.
LOW The incredibly finicky "shield" sidequest in the Wizard's Tower.
WTF None of the playable male characters show an inch of skin. (And the Dwarf's chest hidden underneath all that beard doesn't count!)
HIGH Saving courtesans from the clutches of evil.
LOW Not skipping the long and mostly pointless tutorial.
WTF Did I just do a 37-hit combo with two button presses?
HIGH Completely overrunning the enemy with an army made up entirely of chimera and dragons.
LOW Dedicating 30 minutes to a stage, only to die and have to start all over from the beginning… AGAIN.
WTF Opalneria's gravity-defying boobs.
HIGH Gloriously detailed artwork.
LOW Repetitive, simplistic combat.
WTF To access the hot springs, just ask a bath monkey.
Transcript of GameCritics.com Podcast Episode 22: Scribblenauts, Muramasa, and Are games too hard?
Do games need to be easier to attract a wider audience? Or are games too easy as it is? Where did all the hard games go? What role does culture play? Will "Autoplay" features reduce frustration or just make gamers lazier than ever? With your help, we attack these questions from all directions. Also: quick hits on Scribblenauts and Muramasa: The Demon Blade. With Chi Kong Lui, Brad Gallaway, and Tim "If You Lose at Candy Land You're Banished to the Woods" Spaeth.
Topic and Game References:
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
HIGH The hand-drawn artwork is incredible eye-candy.
LOW Feels empty and barren; a rough sketch of a bigger game.
WTF Did the developers honestly think that style trumps substance?