Tag: Valve

Video game fundraiser, Portal 2 thoughts and a few random bits

Portal 2 Screenshot

I polished off Portal 2's single-player mode earlier. The campaign started losing its luster for me somewhere in the neighborhood of Chapter 6 or 7, and after that point I found that I needed to break up my play sessions into no more than three or four puzzles at a time to avoid burnout/boredom. Consequently, it took me a lot longer than I had originally anticipated, but it's done now.

Richard’s Guide to Team Fortress 2, Part 4: The Demoman

Team Fortress 2 (Demoman) Screenshot

I'm not very good with the Demoman. In the hands of a skilled player he can be the most powerful force in the game, but he and I just never meshed that well. So this article should be taken with a grain of salt, as I am by no means a Demo expert. That said, I do pick up the bagpipes from time to time. Indeed, until a fairly recent update the Demo was the one class that could be legitimately called overpowered. How is that, you ask? Well, take a swig of the ol' grumpy bottle and have a listen.

GameCritics.com Podcast Episode 51: Gaming Exchange Program II, “Middle-Class” Games

We’re joined by Wowhead.com Community Manager Rhea Monique for another round of our Gaming Exchange Program. This time, Tim endured Team Fortress 2 while Richard suffered through World of Warcraft. You’ll never guess the results! Plus, our take on The Death of Middle Class Gaming, and the coach from the Major League movies takes over Tim’s hosting duties. Featuring Mike Bracken, Richard Naik, and (sort of) Tim Spaeth.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Richard’s Guide to Team Fortress 2, Part 3: The Pyro

Team Fortress 2 (Pyro) Screenshot

Her name says it all. Yes, her. Valve has repeatedly dropped subtle and not-so-subtle hints that the Pyro is in fact a woman, so from hence forth she shall be referred to in the feminine. Our mumbly firesmith is superb in close combat, and can throw an entire team into disarray with a well-timed ambush. The Pyro is also the best anti-Spy class in the game.

Richard’s Guide to Team Fortress 2, Part 2: The Soldier

Team Fortress 2 (Soldier) Screenshot

He's mean, he's got a jawline cut by the Maker herself, and he does the best Captain America on crack impression ever seen without even trying. He's the Soldier, arguably the most well-rounded offensive and defensive class in the game. He has few real weaknesses, but no overwhelming strengths. I didn't used to play him that much, but I've started using him a lot more lately in a defensive role. However, he can work on almost any map or any game mode.

Richard’s Guide to Team Fortress 2, Part 1: The Scout

Team Fortress 2 (Scout) Screenshot

The Scout is probably the hardest class for me to write about, simply because I've spent relatively little time playing him. His advantages are obvious, but they often aren't of any great use. Scouts make their living by being fast and hard to hit, which is useful in some areas and worthless in others. Still, you'd be surprised how many times a clever Scout can get the jump on a Heavy or a Pyro and take them down.

Richard’s guide to Team Fortress 2: Prologue

Team Fortress 2 Screenshot

Team Fortress 2 is a topic I can go on for several hours about, much to the dismay of the people I might be talking to. So for the good of everyone on the planet, I have decided to put together Richard's Guide to Team Fortress 2, an essential manual for any Dustbowl-dwelling denizen.

The War Update: And then there was one…

Team Fortress 2 Screenshot

So it comes to this. The engineer, my favorite Team Fortress 2 class, the one in which I saw a need for some additional items before the medic update even came out, the one that I have almost 130 hours of playtime with, will be the last to get an update. I'm not mad. Really….I'm not.

Left 4 Dead 2 Review

This One Time, Me and My Friend Keith…

Left 4 Dead 2 Screenshot

HIGH: Barreling through all four survivors with the charger.

LOW: Rochelle's extremely bland character.

WTF: Why can't the tank pick people up like the charger does?