It’s-A Me, Turn-Based Strategy!
HIGH Stringing together slide-kick and team-jump combos.
LOW The harsh restrictions on team composition.
WTF Seriously, who likes rabbids? They are awful.
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
The most exciting piece of information I took away from last week’s Ubisoft preview event for Assassin’s Creed: Origins wasn’t the revamped control scheme or changes to the core gameplay the series is known for. No, for me it was the announcement of the Discovery Tour, an open-world and combat-free deep-dive into the history of Ancient Egypt.
Freedom. Faith. Firearms.
It’s upon these tenets that the citizens of Hope County, Montana have built their lives. These are the pillars by which they live, work, and teach their children. These are the fundamental convictions that the residents of this small, middle-American county turn to for guidance in how to come together as a community. They are also the tenets that a dangerous cult twists and perverts for their own ends in Far Cry 5.