From Bens review of Evolution 2, I can tell he didnt play the first part. I know because the sentiments he expressed about the sequel are very similar to my critique of the original. Those exposed to the series for the first time—whether it be part one or two—are bound to have a positive reaction.
The sequel to Dreamcast's very first RPG, Evolution: World Of Sacred Device, Evolution 2: Far Off Promise doesn't tell a particularly enthralling story, nor does it provide much of a break from the familiar RPG fighting. What it does do is take a more logical and fun approach to a genre that has changed very little over the years.
Parents may have serious issues with this sort of seedy subject matter, like breaking the speed limit and gambling with other racers for their cars or money, but in keeping with the aloof nature of the game, it all comes across as lighthearted fun. Hardcore racing fans should look elsewhere […]
The Dreamcast, for example, launched with as many as five racing titles; each offering a suitable showing in both the graphics and speed departments. But, to little surprise, amid the games flashy visuals, there was little in terms of innovation or fun gameplay. Speed Devils, on the other hand, presents us with quite the opposite scenario; the game won't wow you with stunning graphics, but its arcade gameplay may be just deep enough to add up to a good time.
To be perfectly frank, Speed Devils is one of the worst games I've played all year. This thing is ugly from top to bottom. It's not very original or cool (although it thinks it is), the gameplay is weak, the graphics are dull, the music sucks and most of all, it's boring—Speed Devils lacks any kind of excitement whatsoever. High energy is what carried games like Daytona USA and F-Zero X over the edge. High energy even saved San Francisco Rush from being a complete waste of time. Unfortunately, high energy is something Speed Devils doesn't have.
Everything in Evolution emits a charm and sense of humor that is lacking in the RPGs currently garnering industry attention. For one, the lead character, Mag Launcher (all the characters in the game are named after weapons munitions), is not like the standoff-ish Squall from Final Fantasy VIII. Instead, he is a happy-go-lucky kid who goes about his day in a totally upbeat mood. This optimistic and light-hearted nature is further exploited by the games supporting cast.
According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes, Use of Tobacco & Alcohol
I agree with Dale that the impressive graphics, relaxed nature, and often-humorous settings of Evolution is what sets it apart from the dozens of other RPGs on the market. At the same time, the goofy antics of the anime-style characters and settings isnt what impressed me most about the game.