Tag: Ubisoft

Far Cry – Review

Far Cry doesn't have an original bone anywhere in its well-sculpted body. Blasting my way across a tropical archipelago, I kept getting a sense of deja vu, as if I'd visited these places and shot these people before. It just hadn't been anywhere near as pretty in the past.

Beyond Good & Evil – Second Opinion

I'd love to agree with Gene. I'd love to because Beyond Good & Evil has aspects that give it the potential to be a really special videogame. Aspects like characters that have character (rather than some outlined archetype straight from the marketing department), a plotline that could have a lot to say about the ambiguity of moral choices, consistently stunning art direction and a refreshingly simple control scheme.

Batman: Rise of Sin Tzu – Review

It used to be that "beat-'em-ups" were one of the major staples of videogames. I know that I sure played a ton of Final Fight, Golden Axe, Double Dragon and countless other games that were all variations on the theme of "keeping moving right while smashing the absolute crap out of anything that moves." As the medium has progressed, the beat-'em-up has become relegated to the back burner. There have been moments of brilliance, such as the Dynasty Warriors series, but increasingly the beat-'em-up is only the mechanical underpinning for games designed purely to cash in on an existing license.

Beyond Good & Evil – Review

In a medium still groping for unique narrative techniques, I can only celebrate the arrival of a game like Beyond Good & Evil, from the heedless mind of Ancel. Ancel has taken many chances with this game. Not only is it a non-franchise (for the time being anyway), but it marries a myriad of gameplay styles that miraculously fit with each other and the storytelling.