HIGH Baghdad was both an excellent and inspired pick for a new Assassin’s Creed setting.
LOW They went from too long to too short.
WTF Every reviewer who writes “Back to the series’ roots” should be tarred & feathered.
HIGH Baghdad was both an excellent and inspired pick for a new Assassin’s Creed setting.
LOW They went from too long to too short.
WTF Every reviewer who writes “Back to the series’ roots” should be tarred & feathered.
HIGH Drastically improved driving system. A ridiculous amount of new content.
LOW Driver customization is limited.
WTF My toxic trait is thinking I can be a good Formula 1 driver.
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information. The article can be seen in its original format here. Assassin’s […]
HIGH The visual style
LOW The crashes, bugs and glitches
WTF The infinitude of rare resources
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information. The article can be seen in its original format here.
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information. The article can be seen in its original format here.
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information. The article can be seen in its original format here.
This is a transcript excerpt covering the score awarded to Mario + Rabbids: Sparks of Hope on the So Videogames podcast, episode 307: The Worst Way To Run.
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information. The article can be seen in its original format here.
Disclosure: This is an article written and released by Ubisoft, and sent to GameCritics via Ubisoft PR. While we don’t usually run PR releases, given its focus on accessibility and our lifelong dedication to same, we’re happy to share this information.
Recent Comments