More isn't Always Better
HIGH Using real-time fire as a strategic advantage.
LOW Driving, driving, driving.
WTF People just leave diamonds lying around in the wilderness in unlocked briefcases?
HIGH Using real-time fire as a strategic advantage.
LOW Driving, driving, driving.
WTF People just leave diamonds lying around in the wilderness in unlocked briefcases?
HIGH Effortlessly running, jumping, and climbing across the entire game world.
LOW Lightseed collection gets extremely monotonous.
WTF The final "battle" where your opponent is apparently a drunk Pokémon on steroids.
HIGH The beautiful art style and incredible palate of color.
LOW Simplistic gameplay that fails to provide a challenge.
WTF Why is Elika encumbering this game?
Rainbow Six Vegas raised the bar so high that all subsequent FPS titles have looked pathetic in comparison. The only thing the developers needed to do to ensure that the sequel was a success was design a few new levels, add a few new guns, and wait for the dollars to start rolling in. What makes Rainbow Six Vegas 2 such a special title is just how far above and beyond the developers went, turning in a game that improves on the first in nearly every respect.
According to ESRB, this game contains: Blood, Intense Violence, Strong Language
I have to hand it to Ubisoft. The people they've got in their PR department are marketing geniuses. They could sell refrigerators to people living on an iceberg, or a stack of Bibles to a group of atheists. Look at Assassin's Creed. The smooth operators behind the ad campaign have taken what is essentially a tech demo propped up by a rudimentary mission structure and parlayed it into one of the most anticipated titles of the season.
It satisfies in small doses, but there’s no denying that neither the engaging characters nor the Star Wars license are enough to conceal the fact that Star Wars: Lethal Alliance is thin and underdeveloped.
When I heard about Rainbow Six Vegas, I was justifiably skeptical. Apparently publishers have decided that console gamers can't handle real simulation and strategy, so games have to be dumbed down to reach the broadest possible audience. Fortunately Rainbow Six Vegas is not the bust that Lockdown was; in some ways, it really pulls the franchise back on track and introduces some decent new mechanics.
According to ESRB, this game contains: Blood, Intense Violence, Strong Language, Suggestive Themes
The game is just wonderfully average most of the time, which given the history of games based on films should actually be enough to earn this title praise. The only problem is that expectations were raised for this title thanks to the presence of legendary game developer Michel Ancel. Ancel, who's made games like the Rayman titles and the criminally underrated Beyond Good and Evil brought a certain amount of expectation along with him when he took over this project—and unfortunately, only some of those expectations are actually realized in the finished product.
Recent Comments