Not much has changed in 12,000 years
HIGH It appeared to be uncharted territory for a first-person title…
LOW … until I realized it was sort of identical to any other Far Cry title.
WTF Monosyllabic grunts kill the rom-com subplot.
HIGH It appeared to be uncharted territory for a first-person title…
LOW … until I realized it was sort of identical to any other Far Cry title.
WTF Monosyllabic grunts kill the rom-com subplot.
HIGH 22fps.
LOW 3fps.
WTF The recurring quirk of hitting the map button and going to the IE app.
HIGH "Tailing" a target by jumping from camera to camera.
LOW The pointless sideplot with Defalt.
WTF Why did we even have that bit with Jordi in the finale?
HIGH Remote-triggering a guard's grenade and watching him accidentally throw it at another guard.
LOW The game's story is a total afterthought.
WTF Was this really the best licensed soundtrack Ubisoft could throw together?
HIGH When "Power Core" plays during intense moments.
LOW Dying because the healing animation takes too long to finish.
WTF Pretty much the entire game, but in a good way.
Buck is a peculiar hitman in Far Cry 3. Apparently employed by the game's big bad, Hoyt, Buck has an interest in men, and in ancient Chinese artifacts. As it happens, he presently "owns" one of protagonist Jason Brody's male friends, and will exchange him if Jason retrieves a ceremonial knife originating from the treasure ships of Zheng He. Since Jason needs the knife for another purpose, it is obvious from the beginning of the adventure that he will come away from Buck's tasks with both friend and knife. That's how these games work, and Far Cry 3 is relentlessly conventional in that respect.
Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
HIGH Taking out an entire encampment of privateers at close range without being detected.
LOW The final mission in the "Buck" sideplot is just gross.
WTF Can I please face one major boss I don't kill in an apparent hallucination?
HIGH Leaping off a zipline and driving a machete into one pirate, then slashing his friend's throat before he realizes what's happening.
LOW Being asked to make one of the stupidest endgame choices in history.
WTF Okay, that's a lot of Komodo Dragons all in one place.
So, Far Cry 3. I can't say that I've been a fan of this series, but all the pre-release chatter had piqued my curiosity, and it seemed as though the game was going to attempt to tell a more serious, darker sort of story.
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