HIGH Damn, that boss theme thumps so hard.
LOW Kinda wish the Switch had 4K support to take full advantage of my TV.
WTF There’s some pretty funny Engrish in here.
HIGH Realizing that I was good enough to finish on Normal after my initial stumblings.
LOW I don't like straining to see my character in a sea of enemies.
WTF My first Hard Mode attempt lasted a minute—literally.
HIGH Finding yourself overwhelmed by giant bubbles in the underwater stage, then realizing you can turn them into missiles by hitting them with your sword to unleash all kinds of destruction.
LOW Playing the so-called "2 Player" mode with a friend for the first time expecting chaos of the highest order, only to discover that the second player really doesn't get to play at all.
WTF When a boss rips off a piece of itself, dribbles it like a basketball, and then throws it at you like you're its own personal bowling pin, you know you're playing a Treasure game.
HIGH The Lovecraftian transformations of Armon Ritter.
LOW The painfully sluggish sword fight against Hibaru Yaju.
WTF So, the hideous bird-lion boss is our new best friend?
Gagh! I close and my eyes and still see little bink bursts of bullets flying in geometrical patterns…
Comparing Gunstar Super Heroes to We Love Katamari doesn't make much sense to me. They are both cash-in sequels that rehash their originals, but I think there's a big difference between a rehash that comes out 12 months later and one that comes out 12 years later.
Almost every boss—as ever, the beating heart of a Treasure level—is recycled from GH. Players keep expecting some kind of pay-off for those of us willing to accept these throwbacks as 'knowing references', but it doesn't come, and they're not. They're insipid and annoying regurgitations.
According to ESRB, this game contains: Suggestive Themes, Fantasy Violence
According to ESRB, this game contains: Mild Cartoon Violence