Tag: Trauma Center

Trauma Team Review

A Half-dozen Ways to Save Lives

Trauma Team Screenshot

HIGH The Forensics mode is so great, it could be its own game.

LOW Trying to find the minuscule difference between five CT images.

WTF The phrase "think slowly" does NOT mean the same as "think hard."

GameCritics.com Podcast Episode 23: Aram Jabbari of Atlus on the Business of Localization, Ratings PR and Demon’s Souls

With Demon's Souls nearing release, it's all things Atlus! We welcome Atlus USA's Manager of PR Aram Jabbari to the show. Localization strategies, digital distribution, aggregate sites, and much more are covered, and we take our best shot at getting you some Persona scoop! The back half of the show brings some of the most in-depth Demon's Souls discussion around. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Tim Spaeth" Spaeth.

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Trauma Center: New Blood – Review

Read review of Trauma Center: New BloodVolunteering for a third tour of duty with the unusual Trauma Center series, I found New Blood to be an extremely unbalanced experience. Though it's undoubtedly one of the most effective uses of the Wii's control system and presents content that virtually no other console developer has attempted, the designers have turned something that should have been a sure thing into a difficult recommend due to an unacceptable level of difficulty.

Trauma Center: Second Opinion – Review

Read review of Trauma Center: Second OpinionWhen I reviewed the first iteration of Trauma Center on the Nintendo DS, I said that it was the first game that truly felt like it couldn't have been done on any other platform. Now that there's a revision of it on the Wii, I guess I'm going to have to eat those words. Although Second Opinion is essentially the same game as the DS's Under the Knife, not only is it just as good, it's the definitive version.

Trauma Center: Under the Knife – Review

With the unconventional design of the DS, Nintendo suggested that developers would step in and use its technological opportunities to create innovative games and new play experiences. Up to this point, I would say that this prophecy has gone largely unfulfilled. There have been some neat games to be sure, but in my opinion, very few of them have really capitalized on the things that separate the DS from the competition until Trauma Center: Under the Knife came along.