A star is born
HIGH Finding new nooks and crannies to explore.
LOW Bubble-hopping in Sogwood Forest. Man, that's hard.
WTF Rainbows are for swimming in, apparen
HIGH Finding new nooks and crannies to explore.
LOW Bubble-hopping in Sogwood Forest. Man, that's hard.
WTF Rainbows are for swimming in, apparen
The appeal of Sega GT extends beyond any sort of admiration I may have for Gran Turismo, because it is quite the opposite. It would seem that I am one of the two percent of gamers who actually dislike Gran Turismo. I have never been a fan of the silly tests and other hoops that Polyphony Digital forced me to jump through just to gain access to certain cars—especially ones that perform only marginally better than the last one I owned.
In that case, developer Tose Software did a superb job of recreating the Gran Turismo effect on Dreamcast. Sega GT plays the same, looks the same and sounds the same as its PlayStation counterpart. Of course, Sega GT is able to take advantage of Dreamcast's superior processing power, so the cars and environments look more realistic and less grainy than they would on PlayStation. Aside from that however, it's hard to believe this game wasn't developed by Polyphony Digital.
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