Tag: Timegate

Aliens: Colonial Marines Third Opinion

A Top Contender for Worst Game of 2013

Aliens: Colonial Marines Screenshot

HIGH The first mission manages to capture some of the magic of Cameron's film.

LOW Trying to unhook fuel lines while Xenomorphs kill me during the animation and my squadmates stand there watching.

WTF An enemy merc shot me dead from around a corner and behind a steel crate. JFK's magic bullet lives…

Aliens: Colonial Marines Second Opinion

Nuke It from Orbit

Aliens: Colonial Marines Screenshot

HIGH That box art is pretty nifty.

LOW The alien is crouched in front of me, ready to spr- no, wait, it's still crouching… still crouching while I shoot it… Now it's dead, and its buddy has come to crouch in its place.

WTF How did a major title get released in this state?

Consoleation: Aliens-gate and deflecting blame

Aliens: Colonial Marines Screenshot

Cinemablend ran an article recently that leveled some pretty serious charges at the gaming press. The article uses terms like "publisher-bought gaming media" and maintains that gaming press needs to come clean before games come out if they're bad. This article, if you haven't read it already, is fallacious and unnecessary.

Interview with Brett Norton, Design Director for Section 8: Prejudice

Section 8: Prejudice Screenshot

While Section 8 didn't make a huge splash, those who actually give it a try found that it offered several interesting new twists, especially in regard to multiplayer. In fact, I think it's fair to say that Section 8 offered the best multiplayer experience I had that year. After having such a surprisingly great time with the original title, I was quite excited to hear that a sequel is on the way. Wanting to know more, I got the chance to ask TimeGate Studios' design director Brett Norton a few questions about the next entry in the Section 8 saga, subtitled Prejudice.

Section 8 Second Opinion

No Relation to the Federal Low-Income Housing Subsidy

Section 8 Screenshot

HIGH Finding my depth in the online multiplayer.

LOW The armored walkers are nightmarishly unbalanced.

WTF I know manuals are for noobs, but I would've still appreciated one with the DLC version of the game.

Interview with Drew Rechner, Community Liaison for Section 8

A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.

Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.

Section 8 Review

Gives "Death from Above" a Whole New Meaning

Section 8 Screenshot

HIGH The armor design and functions are great.

LOW The single-player mode is over way too soon.

WTF How can it possibly be so hard to land directly on an enemy?