Tag: THQ

Jagged Alliance 3 Review

HIGH N-Night is the Greatest. Mission. Ever. Recruiting the Coffee Beans is amazing. 

LOW Important mechanics are not well-explained to new players. A few glitches.

WTF Where did my plot critical items go?  I don’t remember selling them!


Darksiders II Review

Paint by Numbers

Darksiders II: Argul's Tomb Screenshot

HIGH Nailing the perfect sequence of scythe combos and dodges during a fight.

LOW Having my reaper form cancelled out by a boss cut-scene.

WTF This game literally put me to sleep in the early hours.

Darksiders Review

Ending the World in Style

Darksiders Screenshot

HIGH Beautifully cohesive and flows at a smooth, fast pace.

LOW Azrael's dungeon is too sloggy.

WTF Someone actually approved the sandworm room?

Saints Row: The Third Review

The Third Time's not the Charm

Saints Row: The Third Screenshot

HIGH One of the best extended opening sequences I've played in some time.

LOW the game fails to maintain that quality past the opening.

WTF No booty size slider—again?!? And Burt Reynolds?

Warhammer 40,000: Space Marine Second Opinion

Space? Where? All I've Seen is this Ugly Planet

Warhammer 40,000: Space Marine Screenshot

HIGH Combining the jetpack and war hammer for devastating results.

LOW The overwhelming sense of boredom that came over me when there was still six hours of game left.

WTF Does anyone honestly think that that giant armor looks cool?

Warhammer 40,000: Space Marine Review

Crates for the Crate Throne!

Warhammer 40,000: Space Marine Screenshot

HIGH Charging across a bridge to take on the forces of Chaos with a squad of marines at my back.

LOW The disappointing final boss is a wave fight in a boring arena followed by a quick-time event.

WTF All these slow-moving platform elevators and no ambushes on them?

Red Faction: Armageddon Review

Mars Bores

Red Faction: Armageddon Screenshot

HIGH Bringing a whole structure crashing down on a monster using the magnet gun.

LOW The monster didn't seem to notice it.

WTF Why am I doing so much work to protect force-fields and take out bridges when these creatures are constantly emerging from the solid rock?