HIGH It’s basically Tony Hawk’s Pro Skater with guns.
LOW I couldn’t keep myself from playing it.
WTF I wish we were getting a new Pro Skater.
HIGH It’s basically Tony Hawk’s Pro Skater with guns.
LOW I couldn’t keep myself from playing it.
WTF I wish we were getting a new Pro Skater.
HIGH Finding out how the combat was supposed to work.
LOW The melee combat.
WTF Dolmen is a crystal, by the way.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Katana Kata available on PS4, PS5, XBX/S, XBO, Switch and PC. Developed and published by Stas Shostak, Stanislav Shostak and Samustai Limited.
HIGH Hitting an enemy sniper halfway across the map.
LOW Up-close combat not involving sniper rifles.
WTF The x-ray testicle shot. Ouch.
HIGH A colorful, hilarious roguelike parody of startup culture.
LOW The framerate can be rough, especially in later dungeons.
WTF I really need a job.
HIGH The abstract stone level. Simply stunning.
LOW Being near death and failing to land a health-restoring parry.
WTF The underdeveloped concept and lack of amenities.
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