Tag: The King of Fighters

The King of Fighters: Maximum Impact Review

The King of Fighters: Maximum Impact seems to have come from a bizarre parallel dimension; a parallel world where there was never a Virtua Fighter, or a Tekken, or a Dead or Alive, or even a Battle Arena Toshinden (the now-forgotten game that first made "changing the axis" into a workable 3D fighting game mechanic). Maximum Impact doesn't just feel like first game in a new series; it feels like the first game in a new genre. Unfortunately, though that genre has actually existed for more than a decade now, SNK just seems to be completely unaware of it.