Tag: The Elder Scrolls

Don’t say a word

Mass Effect 3 Screenshot

In the wake of the success of Obsidian's Project Eternity Kickstarter, supporters are eagerly watching the stretch goals to see what promised goodies will be put into the game. Meanwhile, I am hoping to see one thing left out: voice acting. Done correctly, voice acting can significantly improve a Japanese RPG. However, recording voices for characters diminishes a Western RPG, regardless of the reading's quality. For this reason, I feel that Western RPGs should avoid having voiced dialogue.

GameCritics.com Podcast Episode 76: Listener Questions, Dawnguard, The Walking Dead–Episode Two

In this episode, Chi and Brad play Dawnguard, Richard plays League of Legends, Mike plays Demon's Souls (2 years late) and we ALL play The Walking Dead Episode Two. We also took some listener questions. Haven't you always wondered what Chi's favorite Pokémon is? WELL HERE IS THE CHANCE TO LEARN! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "We still hate Duck" Naik and Dylan Collins.

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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Three reasons why The Elder Scrolls Online might be a bad idea

The Elder Scrolls Online Screenshot

Since the days of Morrowind, players and game critics alike have often described Bethesda's beloved Elder Scrolls series as "an offline MMO." The titles have had many of the elements that make Massively Multiplayer titles like World of Warcraft a huge hit, but it's never allowed for other players to come together and share the experience—until now.

Skyrim: A dirge for the Falmer

The Elder Scrolls V: Skyrim Screenshot

The Falmer are coming. You can hear guards whispering about them in Skyrim's towns. You can encounter them through their attacks on trading caravans or isolated, unlucky outposts. In the journey to Blackreach, if not before, you will encounter the Falmer. Blind and pale, they scurry through the caves beneath Skyrim, clothed and armed with chitin from their hideous insect livestock, communicating in primitive hisses. Considering only these characteristics, it would be easy to dismiss the Falmer as goblins by another name, like Mass Effect's awful Vorcha. However, the fiction surrounding the Falmer positions them as a touchstone for many of Skyrim's main ideas.

Skyrim: The orphans, the clown and the mothers

The Elder Scrolls V: Skyrim Screenshot

When Skyrim tries to go big, it often falters due to poor writing, over-promising, or a disconnect between the story and the gameplay. The happiest exception to this trend is the Dark Brotherhood questline, which is one of the game's great successes. This is because it obeys the rules of good writing, and of good game design.

Extra Credits: Skyrim’s Opening

Hmmm, criticizing The Elder Scrolls: Skyrim's opening for being lackluster compared to Call of Duty 4: Modern Warfare's now (in)famous opening? Is it fair to compare two games from two seemingly disparate genres like an open-world role-playing game and a scripted, set-piece-heavy, first-person military shooter? Maybe it isn’t, but it does sound like something GameCritics would do. No wonder we like this video.

Extra Credits: Skyrim's Opening