Extra Credits has an interesting two-part discussion about the hero’s journey, a concept explored by Joseph Campbell’s The Hero with a Thousand Faces. Thatgamecompany’s Journey is the game example featured here (along with The Legend of Zelda) but this seems to be a concept exploited in all entertainment genres.
So, Journey. My review schedule was quite full when this much-anticipated project from thatgamecompany was released on PlayStation Network, and the other night was the first chance I had to get to it. I was a huge fan of Flow, I loved Flower, and I've been looking forward to Journey ever since I knew about it. While I was playing, several people asked what my opinion was, and I knew that there was absolutely no way I could even begin to address the topic over Twitter. Hence, this entry.
To Retail and Beyond
HIGH Surfing the Sunken City in the fading afternoon-absolutely gorgeous.
LOW Can't we have more?
WTF Put on a scarf and fly!
Here's the final piece of our interview with Kellee Santiago of thatgamecompany, creators of Flower and the upcoming Journey!
In this episode, we discuss not only their forthcoming and beautiful new game, but also the workings of their unique company and their relationship with Sony.
Thanks again for watching! We've a new blog up at stateofplayshow.com; and come back in January for our interview with Jonathan Blow!
Here's our second episode of State of Play with Brandon Bales!
In this episode, we discuss with Kellee Santiago more about thatgamecompany's "Big Idea," as well as pretty much everything there is to say about their last hit game, Flower.
And next week: we discuss their delicious upcoming PSN-exclusive, Journey!
Welcome to the first episode of State of Play.
This show is a new voice in the gaming journalism world. Our interviews are long-form, personal, and in-depth. You should check it out, as I don't think there's much like it on the web right now.
Our first interview is with Kellee Santiago of thatgamecompany, creators of the iconic Flow, Flower, and (the upcoming) Journey. In it, we discuss their company, their philosophies, and their first game, Cloud. If you like what you see, stay tuned: upcoming interviews will include Jonathan Blow and David Jaffe.
I am so super-excited to launch this show, as it's been a real labor of love.
Transcript of GameCritics.com Podcast Episode 21: Jenova Chen of thatgamecompany
Jenova Chen of thatgamecompany (flOw, Flower) is our guest this week, and his journey from Shanghai child to superstar developer was a perfect storm of determination, skill, and a whole lot of luck. You'll hear that story and many more in our jam-packed interview. And yes, he explains his Final Fantastic first name. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Topic and Game References:
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
The sublime power of Flower
HIGH One of the most satisfying and appropriate closing credits in a video game.
LOW Getting stuck for about 20 minutes and having no idea what to do next.
WTF Long credits made me wonder "How many people does it take to make a game this short?"
Is your mind on your money? Is your money on your mind? As the world teeters on the brink of an economic apocalypse we tackle an even bigger problem–the price of games! Plus, we give some failed franchises a second chance, and the games as art camp gets some new ammunition with the PS3’s Flower. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Please send mailbag questions to podcast (at) gamecritics (dot) com.