HIGH Going to new worlds instead of rehashing old ones… again.
LOW Expecting someone to play every game to get the plot.
WTF Did we really need Let It Go in its entirety?
HIGH Some of the best graphics I've yet seen on the Nintendo DS.
LOW Beautifully-designed bosses you can barely see due to a lousy camera.
WTF The fourteenth member of Organization XIII?
HIGH The point in the story about four-fifths of the way through, wherein the characters all abandon their misguided faith and fight for what's right instead.
LOW Having to level up for three hours in order to defeat the final boss.
WTF The rock track "Other World" that plays during the final boss fight. Very strange for a fantasy game.
The difference between the original game and its sequel are like the difference between night and day. Every place the first was flawed, the second polishes to perfection. The aspects that formerly irritated and infuriated me are completely gone, replaced by choices that make more sense and enhance the experience.
Frequent readers of this site may remember that I covered the original Kingdom Hearts on PlayStation 2 and gave it one of the lowest scores on the Internet at a time when it was undeservedly racking up accolades and capturing a legion of fans.
The title's narrative is certainly where it shines.
Kingdom Hearts was formally announced at the Electronics Entertainment Expo of 2000, which I was fortunate enough to attend. Most convention-goers (myself included) waiting in the mile-long line for the preview left stunned, amazed, or a quivering mixture of both. The game that was shown represented nothing less than a completely unexpected merger of two colossal forces, two seemingly invulnerable icons, each at the summits of their respective media.