Tag: Tetsuya Mizuguchi

Every Extend Extra – Review

Again Mizuguchi's work has taken to the PSP with a precision and slickness few can match; the vivid colours and spectacular effects are revelling in that luxurious screen as if it were launch day. Although initially the audio interactivity feels straightforward and nothing beyond Rez or Lumines territory, the simple masterstroke of quickening the music tempo in line with accumulated ‘Quicken' power-ups (and therefore the game speed) adds a tense, breakneck sense of danger to high score runs.

Lumines II – Review

Mizuguchi's latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he's conducted, even if it's not necessarily the final word on the subject.

Space Channel 5: Special Edition – Review

Why would Ulala endanger the lives of the very people she's rescuing? Simple: because a patriotic, war-frenzied populace pumps up the all-important metric that keeps Space Channel 5 in business: ratings. Throughout both games, Ulala eschews the dry, boring facts for slick packaging—a revealing outfit, provocative dance moves, sensationalistic headlines like "Evil in the Galaxy Revealed"—to drive the ever-present ratings meter higher and higher.

Rez – Second Opinion

Rez is something of an odd duck to review, like many recent genre-bending Sega games. I can definitely appreciate its richness and vibrancy, but I can also understand why it didnt exactly become a blockbuster hit.

Rez – Review

Playing Rez can be highly infectious even if for just a few minutes, so even the casual gamer might want to try that stage "just one more time." The mix of visuals and sound makes it as fun to watch as it is to play.