Tecmo's Dead Or Alive series has, unfortunately, always been the Frank Stallone of fighting games. The original was released to a small Japanese audience on the short-lived Sega Saturn, and its subsequent 1998 release on the Playstation played second fiddle to Namcos blockbuster Tekken 3.
Among the many NES classics we've all played and forgotten about, Blaster Master is one that still manages to amaze today. I remember marveling at the game's remarkable special effects when it came out 12 years ago, and even as I play it now, I'm astonished at how cool the shots and explosions look.
I wasn't interested in giving Battle Card 2 any praise when I first saw the game because I have come to view these "battle card" games as cheap opportunities for publishers to milk a popular franchise. But after playing it, I found that it held a few surprises that almost made me overlook the static 2-D graphics, inadequate translations, lack of a multiplayer and uninteresting cast of characters.
According to ESRB, this game contains: Mild Animated Violence
Taking the concept of playable and collectable cards one step further by bringing it to an electronic format and succeeding fabulously, Tecmo brings us Monster Rancher Battle Cards. Based on their two other virtual pet/monster raising niche titles, Battle Cards takes the same previously established world and characters and gives them an entirely different style of play.
According to ESRB, this game contains: Animated Violence, Suggestive Themes
When I first learned about the Dead Or Alive series, it was while perusing the pages of Electronic Gaming Monthly Magazine; the editors were openly salivating at the overtly 'jiggly' nature of the female fighters in the game. This was a few years back when the first game hit the arcades and was then ported to the Sony PlayStation.
Nearly a decade later and dozens of other entries into the genre, things have changed quite a bit. In Tecmo's newest Dreamcast fighting game, Dead Or Alive 2, the gender of playable characters has shifted dramatically to a near equal five to seven ratio; still in favor of males.