According to the ESRB, this game contains: Violence
Giga Wing 2 is the latest in what most people today would classify as a rapidly dying breed—the genre most commonly known as "shooter." Reaching the height of their popularity during the late 80s and early 90s, shooters usually consisted of a spaceship or aircraft of some sort controlled by the player versus enough enemies to fill an arm of the Milky Way.
I wouldn't classify Giga Wing 2as an exquisite gem by any stretch of the imagination, but I don't think its a waste of the CD-ROM that it was burned on either. The game does try a few interesting things conceptually and while the overall success of the title is debatable, I still give Giga Wing 2 credit for the effort and I appreciated it more than Brad did.
Like Ben, I was eager to get my hands on a mindless 2-D shooter like Giga Wing. It was supposed to be a welcome break from the huge involving RPGs I've been playing of late. I never intended to scrutinize Giga Wing too severely as I usually lower my expectations for arcade ports and this type of game in particular. That's what makes the game such a sad case—it only needed to be at least average to garner a positive review from me, and it couldn't even do that.
The generically titled Giga Wing—an overhead perspective, vertically scrolling airplane shoot-fest—is another console release in the same vein as Strider 2. Once again, Capcom is responsible (in this case I would call them the guilty party), only this time Sega's Dreamcast is the target.
According to ESRB, this game contains: Animated Violence